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Blender 2.60:
The Blender Foundation and online developer community is proud to present Blender 2.60. This is the beginning of the Blender 2.6x series, targeted at including all work that happened in branches or patches past years.
Most notable in this release is 3D audio, UI translation, improved weight painting and a lot of animation system updates. Check the list below for highlights and the full changelog.
Released: October 19th, 2011.
Update: Blender 2.60a has been released now - 24 October, 2011. It has a dozen of essential fixes for the 2.60 version. See the changelog for 2.60a here.
Most notable in this release is 3D audio, UI translation, improved weight painting and a lot of animation system updates. Check the list below for highlights and the full changelog.
Released: October 19th, 2011.
Update: Blender 2.60a has been released now - 24 October, 2011. It has a dozen of essential fixes for the 2.60 version. See the changelog for 2.60a here.
3D audio & video
Vertex weight groups
Game Engine
Texture Face settings moved to materials, for consistency and easier editing. Existing files may need some updates.
Game engine animation was improved internally, with as main external change the unification of F-Curve and Shape Action Actuators into a single Action Actuator, which now includes layering support.
Add-ons
Animation system
UI translation
More features
Various other features have been added, including a frame node, sequence editor utility operators, improved outliner search, grease pencil poly line drawing, performance improvements, ... List of changes.
Python
The behavior of Vector() * Matrix() multiplication was also modified, this may require some script updates.
List of changes.
Bug fixes
Blender 2.61
The Blender Foundation and online developer community is proud to present Blender 2.61. The 2.6x series is being targeted at including all work that happened in branches or patches past years.
Most notable in this release is the new render engine Cycles, the Camera Tracker, Ocean Simulation texture and Dynamic Paint. Check the list below for highlights and the full changelog.
Released: December 14th, 2011.
Most notable in this release is the new render engine Cycles, the Camera Tracker, Ocean Simulation texture and Dynamic Paint. Check the list below for highlights and the full changelog.
Released: December 14th, 2011.
Cycles is a new render engine that is available next to Blender Internal. It is a raytracing based render engine with support for interactive rendering, a new shading node system, new texture workflow and GPU acceleration. It is still in development, and more production features are planned to be added, this is the first preview release.
Dynamic paint is a new modifier and physics system that can turn objects into paint canvases and brushes, creating vertex colors, image sequences or displacement. This makes many effects possible that were previously difficult to achieve, for example footsteps in the snow, raindrops that make the ground wet, paint that sticks to walls, or objects that gradually freeze.
Camera sensor size and presets, improved image saving, 3D mouse color wheel editing, more translations to other languages, node muting improvements, region drawing tweaks, and many more small changes.
New Addons in this release are an Adobe After Effects exporter, Atomic Blender (Protein Data Bank) file importer, Acclaim and C3D motion capture importers, and Nuke camera animation exporter and importer.
Motion tracking support has been added, to reconstruct camera animation from real footage, and composite 3d rendered object into movie clips. A new Movie Clip editor for loading clips, tracking points and reconstructing motion was added. Constraints can apply this reconstructed motion into the scene, and compositing nodes are available for (un)distorting rendered animations or real footage.
Ocean simulation tools take the form of a modifier, to simulate and generate a deforming ocean surface, and associated texture, used to render the simulation data. Ported from the open source Houdini Ocean Toolkit, it is intended to simulate deep ocean waves and foam.
The render engine API has been extended for closer integration, a mechanism to detect changes in scenes and persistent callbacks were added, the noise module was updated, and easier access to library datablocks was added, along with various other changes.

















